Wednesday, June 26, 2019

Continuing Development, Step-by-step D'Zuli's World is a Flagstone.

I arranged data for all the worlds of the Aurin Cluster into their Subsector data.   From there, arranging the Jump routes continues.

I had my morning instant coffee, and a banana for breakfast, with a small bag of peanuts. It makes me wonder, what kind of food would an alien writer on another world have for breakfast?


  1. It all starts in Subsector D, to Coreward and Trailing of the Aurin Cluster, at the edge of the Orion Republic, (the large off-screen, off-map polity).


We are now looking at the beginning of the active settlement of the Ree Expanse Subsector.  A stellar gap is here, somewhere, difficult to cross without very advanced Drive technology.

This World, D'Zuli's World, becomes the entrance to the Aurin Cluster from the "Dorai Crossing" Sector, on an average Agroworld Starport, administered by House Tubatiir, where Body pistols are permitted, as is travel on the world, but Starship landings are only permitted at the Gole Starport, or Hendu Spaceport. 

High Tech level items are prohibited, but items up to Basic Interstellar are allowed (and desired).

Notable features of the world include:
The Shattered Plains, to the east of the Downport
The Trading market at the abandoned Bani Industrial Complex at the crumbling (but still usable) Hendu Spaceport
The Downport at the Crystalline City of Gole
The Aetherium Mines
The Wreckage of the Starship Adrego
The Airship Port at Darenga Station, for local on-world travel. There are not a lot of people here, most of the world is wilderness / unsettled.

I begin to imagine these named places in my mind.

"D'Zuli's World" is a Trading Hub. Not large, but well connected.

It will seek potential interstellar Trade connections with:
Agricultural, Garden, Hi Tech, High Population, Industrial, Rich, and Water Worlds.

So, in summary, a decent jumping-off point for further exploration, as civilization moves Spinward, and Rimward.

No comments:

Post a Comment